If you’re here to just grab the file, it’s here.
If you’d like to understand why I made the thing, keep
reading.
While this edition is better organized than the earlier
games, it’s still a mess. Sometimes rules get tables, sometimes rules are
buried in paragraphs, and some rules were forgotten completely, only to surface
years later in an accessory book, or else are spread over multiple chapters and
never reference one another.
Learning this system can be exhausting, as you can never be
sure what you missed or if you’re even playing correctly. That’s not unique to
this edition, even 5e has its moments of ‘oh look at this rule they tucked
away,’ but in 2e it’s ever present. I was learning the system in order to teach
it to a group of players whose experience with D&D goes back no further
than 3.5, and I knew I would be their only lifeline to understanding its
mercurial nature.
I searched the internet for a good quick guide, an overview,
a cheat sheet, anything that could give me a roadmap, but there really wasn’t much
out there. So I did what I usually do when learning any overly complicated and
occasionally contradictory collection of information: I took notes.
Those notes eventually coalesced into a guide, and
within a couple months of writing and play, I had something I found useful. I thought
others might, too. I downloaded Scribus edited the thing into something readable, and now
it’s The 2e Primer. If you see errors or places where improvement can be made,
please share them. I’d like for this document to be the tool I couldn’t find
when I was searching for help; anything you can offer toward that end would be
appreciated.