Nonweapon Proficiency

Bad takes and occasional materials for AD&D 2e and the OSR

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Hacking 2e

These posts detail every step of my rework of AD&D 2nd Edition (so far).

Design Goal: A simple set of mechanics, easy-to-reference rules, and clarity for both new and experienced DMs.


Character Creation

Demihumans
– Dwarves
– Elves
– Gnomes
– Halflings
– Half-Elves

Ability Scores

Strength – Part 1
Strength – Part 2
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Saving Throws

Saving Throws – Part 1
Saving Throws – Part 2

State Checks

Initiative and Modifiers
Encounter Reactions
Surprise

General

Roll-Under Mechanics – Part 1
Roll-Under Mechanics – Part 2
Encumbrance and Weight – Part 1
Encumbrance and Weight – Part 2
Hirelings, Followers, and Henchmen – Part 1
Hirelings, Followers, and Henchmen – Part 2
Skills and the Nonweapon Proficiency System – Part 1
Skills and the Nonweapon Proficiency System – Part 2
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  • The 2e Primer
    If you’re here to just grab the file, it’s here . If you’d like to understand why I made the thing, keep reading. While this edition is ...
  • 2e DM Screen
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  • Hacking 2e: Saving Throws – Part 2
    In Part 1, I looked at issues with the current 2e saving throw ruleset . This time, I’ll be desecrating a beloved game mechanic to ‘fix’ tho...

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Blog Archive

  • ▼  2026 (18)
    • ▼  April 2026 (5)
      • Hacking 2e: Skills and the Nonweapon Proficiency S...
      • Hacking 2e: Skills and the Nonweapon Proficiency S...
      • Hacking 2e: Half-Elves
      • Hacking 2e: Halflings
      • Hacking 2e: Gnomes
    • ►  March 2026 (4)
    • ►  February 2026 (4)
    • ►  January 2026 (5)
  • ►  2025 (21)
    • ►  December 2025 (4)
    • ►  November 2025 (4)
    • ►  October 2025 (5)
    • ►  September 2025 (4)
    • ►  August 2025 (4)

Labels

  • 2e Primer
  • 2nd Edition
  • Ability Scores
  • Armor Class
  • Attack Roll
  • Demihumans
  • Dwarves
  • Elves
  • Encumbrance
  • Followers
  • Gnomes
  • Half-elves
  • Halflings
  • Henchmen
  • Hirelings
  • Initiative
  • Nonweapon Proficiencies
  • Planescape
  • Reaction
  • Saving Throws
  • Skills
  • Surprise

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