Nonweapon Proficiency

Bad takes and occasional materials for AD&D 2e and the OSR

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Hacking 2e

These posts detail every step of my rework of AD&D 2nd Edition (so far).

Design Goal: A simple set of mechanics, easy-to-reference rules, and clarity for both new and experienced DMs.


Character Creation

Demihumans
– Dwarves
– Elves
– Gnomes
– Halflings
– Half-Elves

Ability Scores

Strength
– Part 1: Exceptional Strength and the First Four Columns
– Part 2: Open Doors and Bend Bars/Lift Gates
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Saving Throws

– Part 1: Five Problems
– Part 2: New Saves

State Checks

Initiative and Modifiers
Encounter Reactions
Surprise

General

Roll-Under Mechanics
– Part 1: Saving Throws, Surprise, and Attacks
– Part 2: Damage, Reactions, and Initiative

Encumbrance and Weight
– Part 1: Carrying Capacity and Item Weight
– Part 2: Encumbrance Penalties

Hirelings, Followers, and Henchmen
– Part 1: Followers and Those Sworn
– Part 2: Follower Levels, Personality, Roleplay, and Rules

Skills and the Nonweapon Proficiency System
– Part 1: Thief Skills and NWPs
– Part 2: Background and Knowledge
– Part 3: Animals, Art, and Feats
– Part 4: Feats and Riding
– Part 5: Roguish Skills and Survival
– Part 6: Final Skill List
– Part 7: Coda
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  • The 2e Primer
    If you’re here to just grab the file, it’s here . If you’d like to understand why I made the thing, keep reading. While this edition is ...
  • 2e DM Screen
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  • Hacking 2e: Skills and the Nonweapon Proficiency System – Part 1
    Skills are often paraded as a dividing line between old-school play and the modern implementation of D&D. 2nd Edition sits on this line,...

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      • Hacking 2e: Class
      • Alignment Across the Editions
      • Hacking 2e: Skills and the Nonweapon Proficiency S...
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  • 2e Primer
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  • Ability Scores
  • Alignment
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  • Class
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  • Encumbrance
  • Followers
  • Henchmen
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  • Saving Throws
  • Skills
  • Surprise

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