Thursday, March 26, 2026

Hacking 2e: Elves

The eponymous Elf of this so-called elfgame, these pointy-eared Tolkien refugees are a true classic. As before, we’ll skip the sociology and jump right in.

 

1. Infravision

Why Elves can see in the dark like Dwarves and Gnomes is beyond me. Certainly they should have better vision than Humans. However, seeing in complete darkness doesn’t really feel like it’s in their wheelhouse. 3e recognized this by changing it to “low-light vision”, which is strangely clinical, but I absolutely agree with its conversion of elf-vision into ‘they can see well in moonlight/starlight/low-light’. It fits the Elf well, and is mechanically simple: they have Darkvision, but only outside, or inside when there is any light source nearby. So, cats, basically.

Thursday, March 19, 2026

Hacking 2e: Dwarves

The taciturn staple of the genre. I think we can skip the intro on where they live and how they dislike horses. We’ll also put the Allowed Classes and Ability Score Adjustments on the back-burner for this series. Alright, let’s get to it. 

 

1. Infravision

This will appear in every entry.

A character with infravision can see in darkness as clearly as they can in normal light, within 60 feet. It’s simple and overpowered, which is perfect for the mine-happy Dwarf; this is exactly who I’d expect would be able to see in a lightless dungeon. Whether this is appropriate for every demihuman is debatable.

Thursday, March 12, 2026

Hacking 2e: Demihumans

Before we speak of how demihumans should function within this hack, let’s talk about race.

Thursday, March 5, 2026

Art

For the 2e Primer, I used public domain art sourced from Old Book Illustrations. It served the aesthetic well and it was available at the right price. I’m certainly not the first one to go this route – the 2e retro-clone For Gold and Glory used it extensively.

Public domain art can look incongruous, with too many artists and too many styles, robbing the work of a personality. It also risks overuse, at least for the really good pieces; since releasing the 2e Primer, I’ve found some of its art in other books. On the other hand, the art is often evocative and much of it can be modified to form new illustrations.

When it comes to modifying the public domain, I don’t think anyone has done better than Johan Nohr. MÖRK BORG is a triumph of art and game design, being a work that is enjoyable to look at even if you’ll never play the game. Though you should play the game; it’s got legs. The only issue is that the book often places the art before the game, with some layout rendering the text inscrutable.

I’m a bigger fan of his work in the remastered version of Into the Odd. That book balances the art and text perfectly, ensuring that every word is readable black text on a white background, while offering full page and half page spreads of public domain collage that add flavor and mood to the game.

All that to say, I’ve been playing with something similar to his style. I’m not artist, and certainly I do not feel that what I’ve made approaches Nohr’s work. Still, I’m not bad with Photoshop (or my current tool, Affinity), and I like to tinker. So far, I’ve developed these:


I think they’re serviceable. I’m not even at the alpha stage of the hack, but this is the kind of art I’d throw into it. Anyway, I’ve been having fun with chopping up old public domain works and I didn’t have anything written for this week, so you get art.