I’ve spent the past 5 weeks looking at all of 2e’s varied skill systems, mostly focusing on the Nonweapon Proficiencies. I have tried to rein in overpowered skills, boost weak ones, and cut the fat wherever possible. This has resulted in a list of five Rogue-only skills, three universal skills, an optional background skill system, and ten optional NWP-derived ability skills. These are in addition to skills provided by demihumans and by specific classes.
I’ve already reviewed the demihuman skills, though the following rules will require that I adjust those skills. The Rogue skills and class skills are a matter for another post. Today, I shall hammer out universal, background, and ability skills.