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| This guy is really stretching the definition of the word "bludgeoning". |
The Cleric is the third member of the holy trinity, created back when Arneson’s gaming group realized that having Van Helsing in the party would be a smart idea. For some interesting first-hand accounts of the Cleric’s origins, see Havard’s Blackmoor Blog. The class is described in OD&D as being a mix of the Fighting Man and Magic User, gaining “some of the advantages from both.” It is, in its own way, the first multi-class. This remained the Cleric’s ethos right through to 2e; in the 21st century, the class would slowly tip toward spellcasting as its dominant function.
2e’s Cleric is another subtype which explains its own parent mega-class. It’s portrayed as the ‘standard’ version, which is accompanied by rules to twist and mold that basic version into a more detailed “Priests of Specific Mythoi”, of which the Druid is provided as the prime example. (Discussion of those mythoi rules, and the Druid, are for later.) Suffice to say, the 2e Cleric class is the template from which all other 2e Clerics are to be built.
I have a few adjustments I would like to bring to the Cleric, as hinted in prior entries. In this post, I’ll take a critical look at the spellcasting features, attempting to mold them into something that makes sense for a divine proxy. I’ll also seek to bring the Turn Undead ability into a roll-under mechanic. Along the way, I’ll look at some holdover rules from an earlier age.
Let’s dig in.






