Class is the beating heart of D&D. You could ditch almost everything from the game – many editions have, in one form or another – but as long as you have distinct classes which differentiate themselves through unique powers and abilities, you still have the essence. Without them, you’re playing something else.
Admittedly, this is why I’ve spent the better part of a year finding anything else to write about: it’s a big slice of work, and an important one for the purposes of this hack, so I’ve put off making a mess of it. However, playtesting is fast approaching, so it’s time to crack this open.





