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| That's right, I'll be using the revised PHB artwork for this series. Despair! |
The Fighter (né Fighting-Man) has been here since Chainmail,
and has survived every edition. If there was a default character class in
D&D, this is it. Due to its simplicity of design and straightforward
mechanics, it is commonly derided as too simple and, ultimately, boring.
Most editions would take a stab at trying to make the Fighter more interesting,
and 2e was no exception, though its solution was to copy Unearthed Arcana and
just make the class hit better and harder and more often. If your goal is to keep
the Fighter as the easy-to-run martial choice, this gets the job done.
However, this is not a history lesson. If you want an absurd
amount of detail about the Fighter’s travel through the editions (and beyond),
you can’t do better than Brandes Stoddard’s fourteen part history of the class.
While you’re at it, I always recommend Matt Colville’s The History of D&D, One Fighter at a Time. It’s a good mix of general history and Fighter-specific detail. He made it as far as 3rd Edition.
Let’s dissect the Fighter, see what works, and what might need some adjustment.






