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| His chain-diamond is merely to distract you from his tufted shoes. |
The Illusionist debuted in the same rush of mid-70s fan-made hacks that would eventually constitute the majority of AD&D’s core classes. For more on the paleolithic Illusionist, see Jon Peterson. The Specialist Wizard is a natural evolution of that original class; Illusionists begot the organization of magic into ‘schools’, which in turn suggested practitioners of those schools.
Instead of listing each school’s specialist, 2e provides the rules needed to build your own, along with an example Illusionist. This was the smartest way to handle this, as none of these specialists have any defining features that the others don’t, aside from the chosen school and some requirements. I’d prefer to make each specialist its own kit; as will be seen, I go for a hybrid approach.





