| Motley? A feather in his cap? A hurdy-gurdy!? This guy has it all. |
At the final leg of our journey through the classes, we come to the bard. Another magazine hack, this class has transformed over time from a fighter/thief/druid hybrid into its current incarnation as a healing spellcaster who is culturally viewed as the medieval fantasy equivalent of Pepé Le Pew. Apart from such memes, the Bard has retained a common identity as a jack-of-all-trades. For a more thorough breakdown of the history of this class, I’ll direct you one last time to Stoddard.
While all the classes aside from the core four are considered optional in 2e, apparently the Bard is considered extra-optional, as that declaration is the first sentence in their description. This is the strangest class this side of the Druid; like that class, its Celtic origins were smoothed out to represent something unique to D&D: a magical smooth-talker who carries a lute into battle. It’s a far cry from most archetypes in low or high fantasy, so the PHB makes sure the DM has the tools to keep this capering skald out of the party.
For the most part, the Bard is presented as a support class. The book notes that they’re a “jack-of-all-trades but master of none”, and the rules support that with a delayed wizard spell progression, some musical powers to buff or protect the party, the ability to influence reaction rolls through performance, a few of the less exciting thief skills, and a level-based lore check. Due to level-based spell effects and the Rogue mega-class’s fast XP track, there are instances where the Bard can outshine the Wizard, so this isn’t entirely just a thief with better armor and some music features. Still, in every other way the class feels lackluster, especially compared to its successors.
Let’s crack open this class and remake it.








